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Why 'Disablement' Matters in Crafting XR Worlds: Making Virtual Reality a Level Playing Field

Jamie Bykov-Brett Jamie Bykov-Brett · 12 June 2023 · 2 min read
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Extended reality (XR), from virtual reality games to augmented reality workspaces, has genuine transformative potential. But making that potential accessible to everyone requires a fundamental shift in how we approach XR design and development: from 'disability' to 'disablement'.

What 'disablement' actually means

'Disablement' holds that it's not health conditions or physical impairments that disable people, it's the barriers in society and the environment. A wheelchair user isn't disabled by their wheelchair; they're disabled by buildings without ramps or lifts. Someone who is visually impaired isn't limited by their sight, they're limited by a world that fails to provide adequate alternatives to visual information.

The opportunity XR presents

XR gives us the chance to build entire worlds unconstrained by concrete, bricks, or the laws of physics. That's a genuine opportunity to design out the societal and environmental barriers that cause disablement. We can create XR experiences that everyone can access, whatever their abilities.

Putting it into practice

The most effective place to start is with user interfaces, make them adjustable to each person's needs, and integrate XR with assistive technologies like screen readers or speech recognition software. Beyond that, there are several concrete areas to address:

  • Visual adjustments: text size, colour contrast, and audio descriptions for those with visual impairments
  • Language: multilingual support in both text and audio
  • Identity: full avatar customisation so users can express their unique identities
  • Navigation: solutions like virtual guide dogs or teleportation points to make movement straightforward
  • Sensory inputs: adjustable light and sound levels to suit individual sensitivities

Fixing the environment, not the individual

Shifting from 'disability' to 'disablement' means focusing less on 'fixing' individuals and more on fixing the environment, in this case, making XR products as inclusive and accessible as possible. The true magic of XR isn't just in creating new realities, it's in making those realities inclusive for everyone.

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Jamie Bykov-Brett

Jamie Bykov-Brett

Listed as one of Engatica's World's Top 200 Business and Technology Innovators, Jamie is an AI and automation consultant who helps organisations move from curiosity to confident daily use. As founder of Bykov-Brett Enterprises and co-founder of the Executive AI Institute, he designs AI upskilling programmes that have delivered 86% daily adoption rates and a 9.7/10 NPS. His work sits at the intersection of technology implementation and human development, with a focus on responsible governance, practical tooling, and making AI accessible to every level of an organisation.

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